Posted by Spyder 208.240.196.109 using Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) on April 01, 2000 at 13:31:02:
In Reply to: Thanks Lance! You gave me inspiration! posted by Arakis02 on April 01, 2000 at 12:21:44:
: Lance, you have actually inspired me to tell the
: other toolkit users about a fighting engine I had
: thought up of for a game that I have some of the
: story for.
: Turn a Doom, or Duke Nukem type of game into an RPG.
: You can do more damage with weapons (if that makes
: no sense, read on) and your amount of life increases
: such. I will explain everything.
: First off, the game is about a ton of aliens that
: land on a world completely inhabited by dinosaurs.
: Their weapons are connected through their minds
: and muscles, so normal laser shots depend on the
: strength of the bearer of the weapon. The connection
: through the mind allows the user to cast spells
: through his weapon. Next, his life will increase
: by increase, as will his defense.
: Another thing is that the entire world is the world
: map. This means that there are really no mountains,
: or break-offs from other areas that protect you from
: incredibly strong enemies (like a T.Rex, or
: Deinonychus, very simialar but more dangerous than
: the common Raptor). You would have to trust on the
: speed, agility, or whatever you want to call it
: of the character. The higher in level, the better
: the chance of running away.
: So, what do you guys think? Once I start learning
: the C++ programming language my Junior year
: (2 god damn years off!) I can start it! If anyone else
: wants to try it, be my guest! I doubt this idea is
: as cool as Lance's, though.
: End of Message....