Posted by Martin 62.4.150.156 using Mozilla/4.6 [en] (WinNT; I) on April 02, 2000 at 00:23:01:
In Reply to: I'm doing mine a little differently..... posted by Lance on April 01, 2000 at 16:43:36:
: First I have a program (which will continue to grow) that dtermines what battle formations to choose from. Each area in the game will have 5 seperate formations. Then I determine who is one the team (characters) and set the enemy stats (as variables). Then I have something run that checks if battle!==0 (explained later) and if so sets player stats (as variables). Then I do my equation with speed to figure out battle order. Then I load the graphic interface and check variables to determine what moves players have. Then the battle begins.
: I will first need to discover distance between players and enemies (haven't figured that out yet) to determine range. Then I do a crapload of variable work and math equations for damage ect. I have a method that checks every turn what players and what enemies are dead. When all characters, or all enemies are dead, I set battle! to battle! + 1 to keep me from setting player stats every battle. Then I play around with more variables for exp and level ups!
: I am not giving out the source!!! Yet!!! It is to crappy right now.
: I hope I helped.
: -Later o_0
: -Lance