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Posted by Spyder 63.84.158.106 using Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) on March 16, 2000 at 17:04:40:

In Reply to: Re: I still Need HELP. posted by MrG on March 16, 2000 at 15:13:17:

: : Ok, You dont know how to exactly create a fighting engine like zelda. well, here is what i

: No, exactly off the top of our head, of course not. What did you expect? It's not as simple as hitting
: a Zelda button somewhere, man. It takes hard work and dedication to pull off something like
: that, so don't treat us like idiots just cuz we can't tell you "Oh, it's easy, just make a program
: that says: #FightEngine("Zelda")..

: *a action game based fighting system

: Action game based fighting system? What do you mean by this? A real-time battle engine?
: I'd bet you could, actually, using #Delay and some other trickery, but please do not come whining
: to us begging for the source code for such an engine instead of getting off your lazy butt and doing it
: yourself.

: *custom heath and money engine

: Yes, most people don't seem to realize that this is possible, but you couldn't use
: built in commands such as #GiveHP and #GiveGP.. It's actually very easy; you include
: a program called "customstats" or something, and in it have two variables (say Health! and Gold!),
: then make a couple subs called GiveGold, TakeHealth, etc, however your precious little Zelda games
: work, and just use those two variables and sets of commands throughout your game. So it is possible
: for all those that say it isn't, okay? Just remember Mr. Grossly Named Dude that no one is going to
: do it for you, so you better get crackin' if you want it..

: : 2 And if it is where on the net would i possibly
: : find info on how to.

: How about right damn here, buddy.. The TK hasn't been around for very long and there's not another
: very good source of info then the excellent stuff Chris provides.. I'm sure I speak for everyone when
: I say we're really very sorry your royal self doesn't have a hand-holding walkthrough to use so he can blow
: his horn on how great and original his game is..

: : 3 if it is not what game toolkit\ editor\ making
: : system would have this opition? Please email me and tell me when you have answered these thank you

: Oh, pretty freakin' typical.. Sorry, bud, the TK is easily the most versatile, powerful RPG making engine
: on the net, free or otherwise, regardless of what stupid claim that idiot Joe is making today...

: Hope I helped a whole heck of a lot...

: Mike




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