Posted by MrG 207.231.75.251 using Mozilla/4.5 [en] (Win98; I) on March 16, 2000 at 15:13:17:
In Reply to: I still Need HELP. posted by T. I. T. T. Y. on March 16, 2000 at 14:50:20:
: Ok, You dont know how to exactly create a fighting engine like zelda. well, here is what i
No, exactly off the top of our head, of course not. What did you expect? It's not as simple as hitting
a Zelda button somewhere, man. It takes hard work and dedication to pull off something like
that, so don't treat us like idiots just cuz we can't tell you "Oh, it's easy, just make a program
that says: #FightEngine("Zelda")..
*a action game based fighting system
Action game based fighting system? What do you mean by this? A real-time battle engine?
I'd bet you could, actually, using #Delay and some other trickery, but please do not come whining
to us begging for the source code for such an engine instead of getting off your lazy butt and doing it
yourself.
*custom heath and money engine
Yes, most people don't seem to realize that this is possible, but you couldn't use
built in commands such as #GiveHP and #GiveGP.. It's actually very easy; you include
a program called "customstats" or something, and in it have two variables (say Health! and Gold!),
then make a couple subs called GiveGold, TakeHealth, etc, however your precious little Zelda games
work, and just use those two variables and sets of commands throughout your game. So it is possible
for all those that say it isn't, okay? Just remember Mr. Grossly Named Dude that no one is going to
do it for you, so you better get crackin' if you want it..
: 2 And if it is where on the net would i possibly
: find info on how to.
How about right damn here, buddy.. The TK hasn't been around for very long and there's not another
very good source of info then the excellent stuff Chris provides.. I'm sure I speak for everyone when
I say we're really very sorry your royal self doesn't have a hand-holding walkthrough to use so he can blow
his horn on how great and original his game is..
: 3 if it is not what game toolkit\ editor\ making
: system would have this opition? Please email me and tell me when you have answered these thank you
Oh, pretty freakin' typical.. Sorry, bud, the TK is easily the most versatile, powerful RPG making engine
on the net, free or otherwise, regardless of what stupid claim that idiot Joe is making today...
Hope I helped a whole heck of a lot...
Mike