Posted by Spyder 63.64.160.209 using Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) on March 13, 2000 at 19:39:11:
In Reply to: Re: Suggestions posted by MrG on March 13, 2000 at 16:59:39:
: You from the old 1.4 days? I saw you mentioned RPGCode2, : Here's my useless comments on this stuff... : : Hey Chris, do you think you can input this stuff into : Good suggestions, if a bit hard to do on some of them...:) : Mike
: so I thought you might be another oldie (such as myself)
: that's around..
: : the RPG Toolkit? I think this stuff could greatly
: : improve the RPG Toolkit.
: : -Jumping between layers.
: You can move between layers using stairs, you know.. For instant
: jumping, just use #PutPlayer to put him on a different layer..
: : -*Magic Element Definition.
: : -*Magic Element Absorpstion.
: Heh, too bad I have no idea what this means.. Probably some
: strange console game magic stuff.. (That was a direct blow to
: you, Spyder, in case you were wondering..
: : -Zelda64-like Night / Day Cycling option in game starter.
: Night day cycling would be nice.. If Chris would implement
: my suggestions (being able to load board info and tile info into
: arrays where you could access different bits of information from them)
: you could just write a program to change the ambience of the board..
: But alas, he has not done this yet..
: : -More Tile attribute options.
: Like what?
: : -Vehicals editor.
: Well, you can implement vehicles with Rpgcode (I have a rather
: large ship that can be controlled pretty well in my game that I am
: procrastinating on, as usual).. And, technically, you could write a
: vehicle editor with RPGCode too.. You could edit your vehicles, where they
: go and such, then the program spits out RPGCode for you to use, which you Copy
: and Paste into the editor.. Granted, this would be a hard thing to do using
: RPGCode, but maybe a stand-alone program could accomplish the task..Like something
: written in VB, or something..Hmmm.. There's a good idea for me...
: : -Mirror tile RPGCode2 Program.
: Like being able to flip tiles with RPGCode? Again, using *my* system (I love being
: egotistical..
: to flip it (easy to do, just transfer all the pixels from one side to another using an equation)
: and tada..
: : -More Ambient effects.
: : -Animated Ambient effects.
: Sure, sounds cool.. Easier implementation of this would be great..
: Although I can get some pretty cool shadows and flickering torches and the
: like using #PutPixel.. It's a lot of work, and easier implementation would
: be very nice.. Especially ambient effects that were PIXEL based and not just TILE
: based!! >:(
: : -Realistic echoes in caves.
: Heh... This one's kind of novelty..
: : -8 direction movement.
: Yeah, I had a movement engine that allowed that, but since it wouldn't work well
: with other programs under the TK's multitasking system, I had to scrap it..:(
: It really wouldn't be too hard for Chris to implement this, though..
: : -Pixel by Pixel movement option in game starter.
: Heh, I don't think you realize how hard a transfer over from tile to tile to pixel to
: pixel would be.. Of course, you probably mean pixel * tile, where you move a certain # of pixels
: in a tile, then pop to another tile.. Seamless pixel * pixel movement would require a total overhaul
: of the engine and a lot of backwards compatability work (almost all RPGCode game manipulation stuff is using
: tiles, not a pixel * pixel map..)
: : -*Café RPG Code 2 Program.
: Well, you could do this by yourself you know.. It's really not that
: hard..:) But I guess that's why it has a *..
: : You don't have to make all of this stuff.
: : I will trying to do the ones with the *'s.
: : I'm still just learning RPG Code 2.