Posted by MrG 207.231.67.98 using Mozilla/4.5 [en] (Win98; I) on March 13, 2000 at 16:59:39:
In Reply to: Suggestions posted by ???? on March 13, 2000 at 13:57:23:
You from the old 1.4 days? I saw you mentioned RPGCode2, Here's my useless comments on this stuff... : Hey Chris, do you think you can input this stuff into Good suggestions, if a bit hard to do on some of them...:) Mike
so I thought you might be another oldie (such as myself)
that's around..
: the RPG Toolkit? I think this stuff could greatly
: improve the RPG Toolkit.
: -Jumping between layers.
You can move between layers using stairs, you know.. For instant
jumping, just use #PutPlayer to put him on a different layer..
: -*Magic Element Definition.
: -*Magic Element Absorpstion.
Heh, too bad I have no idea what this means.. Probably some
strange console game magic stuff.. (That was a direct blow to
you, Spyder, in case you were wondering..
: -Zelda64-like Night / Day Cycling option in game starter.
Night day cycling would be nice.. If Chris would implement
my suggestions (being able to load board info and tile info into
arrays where you could access different bits of information from them)
you could just write a program to change the ambience of the board..
But alas, he has not done this yet..
: -More Tile attribute options.
Like what?
: -Vehicals editor.
Well, you can implement vehicles with Rpgcode (I have a rather
large ship that can be controlled pretty well in my game that I am
procrastinating on, as usual).. And, technically, you could write a
vehicle editor with RPGCode too.. You could edit your vehicles, where they
go and such, then the program spits out RPGCode for you to use, which you Copy
and Paste into the editor.. Granted, this would be a hard thing to do using
RPGCode, but maybe a stand-alone program could accomplish the task..Like something
written in VB, or something..Hmmm.. There's a good idea for me...
: -Mirror tile RPGCode2 Program.
Like being able to flip tiles with RPGCode? Again, using *my* system (I love being
egotistical..
to flip it (easy to do, just transfer all the pixels from one side to another using an equation)
and tada..
: -More Ambient effects.
: -Animated Ambient effects.
Sure, sounds cool.. Easier implementation of this would be great..
Although I can get some pretty cool shadows and flickering torches and the
like using #PutPixel.. It's a lot of work, and easier implementation would
be very nice.. Especially ambient effects that were PIXEL based and not just TILE
based!! >:(
: -Realistic echoes in caves.
Heh... This one's kind of novelty..
: -8 direction movement.
Yeah, I had a movement engine that allowed that, but since it wouldn't work well
with other programs under the TK's multitasking system, I had to scrap it..:(
It really wouldn't be too hard for Chris to implement this, though..
: -Pixel by Pixel movement option in game starter.
Heh, I don't think you realize how hard a transfer over from tile to tile to pixel to
pixel would be.. Of course, you probably mean pixel * tile, where you move a certain # of pixels
in a tile, then pop to another tile.. Seamless pixel * pixel movement would require a total overhaul
of the engine and a lot of backwards compatability work (almost all RPGCode game manipulation stuff is using
tiles, not a pixel * pixel map..)
: -*Café RPG Code 2 Program.
Well, you could do this by yourself you know.. It's really not that
hard..:) But I guess that's why it has a *..
: You don't have to make all of this stuff.
: I will trying to do the ones with the *'s.
: I'm still just learning RPG Code 2.