Posted by Adrian 204.32.183.182 using Mozilla/4.0 (compatible; MSIE 5.0; MSN 2.6; Windows 98; DigExt) on April 07, 2000 at 19:15:15:
In Reply to: Here's the Code. posted by Adrian on April 07, 2000 at 19:09:30:
I guess I didn't put in the #MWinCLS(). Thanks for your help. Oh yeah I also forgot about the #Whiledone thing.(Hey give me a break, this is only my first week with rpgcode)
: #MWinCls()
: #MWin("It's just a desk")
: @
: #MWin("Wait it looks like a note")
: #Wait(a$)
: #MWinCls()
: #MWin("1- Read it.")
: #MWin("2- Don't Read it.")
: #Wait(result$)
: {
: #If(result$=="1")
: #Wait(a$)
: #Bitmap("note1.jpg")
: #Wait(a$)
: }
: {
: #If(result$=="2")
: #MWin("You decided not to read the note.")
: #Wait(a$)
: }
: : It is much easier then guessing.. =)
: : : : : If you look at the screen below from my game, I have problem where once the player chooses to view one of the guards notes, the Message Window stays, is there anyway I can get rid of the message box while the player is reading the note. And this is a question, I was thinking of putting pianos that contain voice clues, those that sound ok? Thanks(again)
: : : : : Adrian
: : : : :