Here's the Code.


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Posted by Adrian 204.32.183.182 using Mozilla/4.0 (compatible; MSIE 5.0; MSN 2.6; Windows 98; DigExt) on April 07, 2000 at 19:09:30:

In Reply to: Post the program text, and we'll look at the code.. =) posted by Triuken on April 07, 2000 at 18:50:23:

#MWinCls()
#MWin("It's just a desk")
@
#MWin("Wait it looks like a note")
#Wait(a$)
#MWinCls()
#MWin("1- Read it.")
#MWin("2- Don't Read it.")
#Wait(result$)
{
#If(result$=="1")
#Wait(a$)
#Bitmap("note1.jpg")
#Wait(a$)
}
{
#If(result$=="2")
#MWin("You decided not to read the note.")
#Wait(a$)
}

: It is much easier then guessing.. =)

: : : : If you look at the screen below from my game, I have problem where once the player chooses to view one of the guards notes, the Message Window stays, is there anyway I can get rid of the message box while the player is reading the note. And this is a question, I was thinking of putting pianos that contain voice clues, those that sound ok? Thanks(again)
: : : : Adrian

: : : :



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