Some comments..(more)


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Posted by MrG 207.231.67.90 using Mozilla/4.5 [en] (Win98; I) on April 05, 2000 at 21:52:11:

In Reply to: true...true...also...these things could also help posted by Gaden on April 05, 2000 at 17:27:43:

: *extend the map size limit to about 250x250..or more ;)

Yeah, these would allow for really huge cities and stuff. But
they would probably be quite large, bulky files that would slow
down the computer a bit. Chris is just using normal text files
for his BRDs, which is fine, but I think if he wanted to go that
big, he'd probably go with a binary format like he does with the
tilesets...

: *Allow 32x64 characters

Heh, these seem like they would look a bit freaky
to me, but hey, tall and skinny is all the rage..
Ahem...

: *built in tile animation

True pixel animation you mean? This would be nice...
You can do tile animation right now with #Put and stuff,
but pixely animation (like for fires and rivers and such)
would be very, very tasty...

: *revised fill routine (diagonal lines do not stop the filler)

: *fill routine for map editor

Both of these are good suggestions...

: *built attack animation editor

Heh, isn't that what Version 2.08 has? Hmm.. Ok, it
doesn't have an attack animation editor, but all it requires
is a couple #Put commands after all, not that hard..

: *enemy battle animations (like char battle animations)

This would be nice! If you make a custom battle engine,
you can do this, but built in stuff would be nice too.

: *Weird Thing with Layers (let me explain) You could define Opaque Layers...these layers would act as a seperate map

: Example:

: Layer 3 defined as Opaque

: When you enter the map..layers 1 and 2 show...its a nice city !

: You walk into a door...(defined as stairs to layer 3)

: Layers 3+ show...its the inside of the shop !

: This would be so cool !

Ahem, while I might be giving away some secrets here, I can do
collapsable (sp?!?!) roofs already through a little trickery.
Basically, I have the store at layer 1 and a roof at layer two.
When the player steps on the door tile, it triggers a program that
puts a bunch of transperant tiles in the layer 2 positions, and boingo!
You have a roof that collapses. It also can put the roof back on after it's
gone, using #Scan and #Mem... Chris, heh, more memory slots would be kinda
nice... I'm trying to tweak a sort of "universal" program for this kind of roof,
and if I get it done sutiably enough, I'll release it. Or I'll hoarde it and
laugh evilly. Depends on what I feel like that day. And how much vodka I drank.
(Mwhahahahahaha, right Triuken? ;)...)

: Well...thats all I can think of now :p

Stunning...

Mike



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