Yow!! :)


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Posted by TK 212.38.224.117 using Mozilla/4.0 (compatible; MSIE 5.0; Windows 98; DigExt) on April 04, 2000 at 03:54:53:

In Reply to: Re: Yippi-kayee!! posted by Christopher B. Matthews on April 03, 2000 at 09:53:18:

: : STATUS EDITOR A-W-E-S-O-M-E!!

: : It was worth of waiting now I can do more stuff.

: : Some questions

: : - How do you make them?

:
: There is a new editor in the Toolkit. Status effects are launched by RPGCode commands, or you can attach a status effect to a special move. Ecah player/enemy can have up to 11 status effects applied to them at once.

:
: : - How many different status changes are possible?

:
: Unlimited. Each effect can do the following:
: Speed up target
: Slow down target
: Disable target
: Remove/add hp
: Remove/add smp
: Run rpgcode program

: If the effect does one of the above, then it does it at the start of the player's turn. Effects can last the enitre duration of a battle or for a set number of rounds. Obviously, the 'run rpgcode program' effect gives you the most freedom.

:
: : or does it depend from user?

: : - Oh and when it comes out?

:
: Soon. Can't say, though. Possibly by the end of the week.

: : Bug report board is heavily needed I reported a bug in #Fightenemy but got no answer.




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