For Marvin, Lance, Mr.G, Triuken, and anybody interested.....


[ Follow Ups ] [ Post Followup ] [ Awesome Software Online Message Board ] [ FAQ ]

Posted by Arakis02 209.204.89.43 using Mozilla/4.7 [en] (Win95; U) on April 03, 2000 at 15:00:22:

YO!
First off, my friend thinks he knows the problem, or at least, partially knows it..... I mean with my program. My enemy files are in tilesets. Is that not good? I think it has something to do with his skill level. The bosses of my demo have skill levels, and I don't know if that was a smooth move or not.
Martin! I tried to download the MIDI Maker, but the shit pile group Xoom couldn't find the member page! I am not a member, you know. I want to go with Angelfire. They're free...
Moving On! Lance, Mr.G, and Triuken, I will probably need your help for this. As I said, my Tactical Fighting Engine will be like Lance's (which is why I need his help) and it may involve a lot of programming. That is where Mr. G and Triuken come in. You see, I just got the Toolkit in January, and the RPGCode is the only programming I have ever done. So, now to explain my Engine. (Just so you know, I will use Lord of the Rings characters for names when needed).

-First off, the 4 new stats are AG (Agility), SPD (Speed) MSPD (Magic Speed) and FT (Footing). In my style, the character will need to reach 100 secs. Not seconds. Secs. (I should, uh, probably change that, now that I think about, um, how it sounds). The AG of a character depends on how fast he reaches 100. This means that after 100 secs, the character can move on to his turn.

>Example: Frodo's AG is 7. Every turn, his Total Sec goes up another 7 secs.
*If no one has a turn, the computer will boost each character up every half second until it reaches 100 on the next persons turn.
*What happens when multiple characters/enemies are all at 100 secs? Then the computer moves takes their turns from right to left, and up to down if need be.

-SPD is the amount of time it takes for them to use their Right Hand Weapon. Their left hand has a crossbow, which is weak. They can use this every turn. When they use their Right Hand weapon, it then has to reach 100 secs itself. If a character reaches a turn and his weapon hasn't reached 100 secs, then he can only use a far-attack. If his weapon reaches 100 secs before his turn, he is given the oppurtunity to either use his weapon, or wait until his turn. His SPD will determine how long it takes for the second set of secs to charge.
>Example: Pippin's SPD is 7 (he is quicker than anyone else). He has just used a near attack and far, and has moved back. He reaches his next turn, but can't use his weapon. He attacks far, and comes next to the enemy. He then is able to use his weapon, and kills the enemy.
*Legolas can only use far attacks. If you are fimiliar with the Lord of the Rings, you know why.

-MSPD is the amount of time until you can cast a spell again. The rules are basically the same as the SPD rules.
>Example: Sam attacks an enemy from afar. He then comes to it and hits it with his sword. He then casts a spell on it (the magic system will later be explained in further detail). After all the turns and waiting (MSPD is the longest to charge for most characters) he uses another spell and kills the enemy.

FT- The amount of Tiles the character can move. He can move verical, horizontal, and diagnal.

So you see, each character has three sets of secs.

-The Magic System: The Magic System is a lot like FFTActics, accept that also takes up secs. Each Level Spell has a different number of secs needed to charge. (Lv.1-12, 2-26, 3-42,4-60, 5-80, 6-101). The amount of turns it takes for a character to cast a spell depends on his MSPD.

If anyone is confused, I will later write an outline of an imaginary battle.

End of Message....



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Awesome Software Online Message Board ] [ FAQ ]