Posted by Arakis02 209.204.75.164 using Mozilla/4.7 [en] (Win95; U) on April 03, 2000 at 16:29:18:
In Reply to: Re: For Marvin, Lance, Mr.G, Triuken, and anybody interested..... posted by MrG on April 03, 2000 at 15:26:14:
: : -First off, the 4 new stats are AG (Agility), SPD (Speed) MSPD (Magic Speed) and FT (Footing). In my style, the character will need to reach 100 secs.
: :Not seconds. Secs. (I should, uh, probably change that, now that I think about, um, how it sounds). The AG of a character depends on how fast he reaches 100. This means that after 100 secs, the character can move on to his turn.
: Ahem.. What exactly *are* secs?
: : >Example: Frodo's AG is 7. Every turn, his Total Sec goes up another 7 secs.
: : *If no one has a turn, the computer will boost each character up every half second until it reaches 100 on the next persons turn.
: : *What happens when multiple characters/enemies are all at 100 secs? Then the computer moves takes their turns from right to left, and up to down if need be.
: Ok...
: : -SPD is the amount of time it takes for them to use their Right Hand Weapon. Their left hand has a crossbow, which is weak. They can use this every turn. When they use their Right Hand weapon, it then has to reach 100 secs itself. If a character reaches a turn and his weapon hasn't reached 100 secs, then he can only use a far-attack. If his weapon reaches 100 secs before his turn, he is given the oppurtunity to either use his weapon, or wait until his turn. His SPD will determine how long it takes for the second set of secs to charge.
: Well, this is going to be kind of tricky to do, because you're going to be trying to update both player secs and weapon secs at once. It's pretty safe to say that one is always going to reach 100 before another, because
: if you're simply updating both in one loop, one has to be updated before the other, and also if you're
: using two multitasking loops, and they can't run at the exact same time, you're going to have one finish before the
: other. I'm not saying it's impossible, you'd just have to figure out how balanced you want it to be.
:
: : >Example: Pippin's SPD is 7 (he is quicker than anyone else). He has just used a near attack and far, and has moved back. He reaches his next turn, but can't use his weapon. He attacks far, and comes next to the enemy. He then is able to use his weapon, and kills the enemy.
: : *Legolas can only use far attacks. If you are fimiliar with the Lord of the Rings, you know why.
: Ok...
: : -MSPD is the amount of time until you can cast a spell again. The rules are basically the same as the SPD rules.
: : >Example: Sam attacks an enemy from afar. He then comes to it and hits it with his sword. He then casts a spell on it (the magic system will later be explained in further detail). After all the turns and waiting (MSPD is the longest to charge for most characters) he uses another spell and kills the enemy.
: This makes sense as well. You'll probably want to keep track of your updating in some way, so like, for every 3 SPD
: updates you have one MSPD.
: : FT- The amount of Tiles the character can move. He can move verical, horizontal, and diagnal.
: Funky..
: : So you see, each character has three sets of secs.
: Right.. So secs are just measures for how much of something they
: have?
: : -The Magic System: The Magic System is a lot like FFTActics, accept that also takes up secs. Each Level Spell has a different number of secs needed to charge. (Lv.1-12, 2-26, 3-42,4-60, 5-80, 6-101). The amount of turns it takes for a character to cast a spell depends on his MSPD.
: This'll work as well.. Just as a warning, keeping track of a lot of different spells is a real pain.. Heh, I found this
: out the hard way..
: Sounds good...
: Mike
Allright. All secs are are pretty much a measurement until the next turn, attack, or spell. As I said, I am going to need your help. I am not very good at programming.