Some progress and theory and questions *Read especially Chris* this one


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Posted by TK 194.215.65.2 using Mozilla/4.0 (compatible; MSIE 4.0; Windows NT) on March 15, 2000 at 01:47:37:

Hopefully I have solved weapon animation change on different characters using same type weapon.

I think I know how to create poisoned status.
All I need to know is to how I command character to lose HP at beginning of his/her turn and with each step when walking?

Limitbreak theory:

Theres variable called Limit!=0

After player has attacked or defended Limit gets+1 (I need help how to indicate this one) . If player runs, uses item or casts a spell Limit!=goes back to zero.
When Limit! reaches value of 3 characters should be able to do a limitbreak by attacking enemy when value when value reaches 5 it is another limit break when values are 1,2 or 4 limitbreak is not possible. Later limit can rise to a 10 which executes strongest limitbreaks.



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