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Posted by Christopher B. Matthews 209.167.40.2 using Mozilla/4.0 (compatible; MSIE 5.5; Windows NT) on March 02, 2000 at 05:16:40:

In Reply to: Long overdue requests for next version...... posted by Lance on March 02, 2000 at 03:46:34:

: I have many requests for the next version. Some may have been said before so bear with me.
: Commands:
: 1: #EraseText (14,7)

The trouble with this is that once text is put on the screen, the toolkit no longer cares about it. It doesn't keep track of what text it put where. The text just becomes part of the screen's bitmap.
I could, however, make a command to save a screenshot in memory. Yo ucould take the screenshot, put some text down, and then replace part of the screen with part of the old screenshot.

: 2: #UseMove ("poison.spc")
OK

: 3: #CharacterSwap ("on")

What do you mean by this? Does it enable/disable the use of the cjaravter swapper from rpgcode?

: General RPGCode stuff:
: 1: Make some symbol to be used as multiplication as RPGCode would make a multiplication sign a comment.

I don't know why ppl think this is a problem. RPGCode is smart enough to know the difference between a multiply sign and a comment... The only problems would arise if you did this.

#var! = 4 * var2! *a comment

The final comment would be treated as a multiplicaion symbol. But you could do this...

*a comment
#var! = 4 * var2!

rpgcode would have no problems with that.


: 2: Allow #CreateItem to create multiple items....not just one

How would the syntax look? After all, you can do this just by copy/paste the command more than once.

: General Toolkit stuff:
: 1: Make an option when making enemies that can make them impossible to beat...or impossible to lose to. I have several situations in Oasis were I want a battle you have to win or have to lose.

OK. Like a 'mock battle' in ff2 or 3. Easily done. I'll set the enemy to have these speical conditions and to run a program after so many moves.

: 2: Make enemies use ALL of the moves on their lists...not just the first one.

Didn't know that this bug existed. Thanks for finding it.

: Thanks!!
: -Later

:




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