Re: Some RPGCode suggestions


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Posted by Spyder 63.84.158.14 using Mozilla/4.0 (compatible; MSIE 5.0; Windows 95; DigExt) on April 10, 2000 at 22:57:07:

In Reply to: Some RPGCode suggestions posted by Jake on April 10, 2000 at 20:17:56:

#Cinema("c1-*.???",x,y,delay%)

Displays a group of pictures at once using a wildcard. So, if there were, say 15 images in a cinema sequence, it would display them at the defined area (x, y) and put a specific number of seconds between displaying each graphic. I really haven't used the RPGCode editor much, so I don't know if there's a command like this already

Well Jake, you can already do this, well, sort of. If you download Deciet and Conquest you'll see it done. All you have to do is make a program that places pictures one by one to create an animation. Or an easier way is to make an animation and save it as an .avi, then make a program that runs the .avi

Also, there should be an RPGCode battle editor. Like, for instance, if at a certain HP level, the enemy is supposed to yell, "Give up already, bastards!", then how could you put that in?

Again, this can be done also by making a program that searches for the players HP level, and if that level is lower than a certain number, then the enemy says whatever you tell him too. Then just attach the program to an enemies custom AI.

Or, as you've already probably heard, what if you want to manipulate the screen so that is looks as if a wall of fire has engulfed the battleground, what can you do? See what I'm saying? That's all I really have to say.

Well, I don't know if your talking about an animation or just a picture. A picture would be easy, an animation would probably be extremely harder (and not look all that well).

SPYDER




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