Triuken, your..um.. well, whatever it is, it never ceases to amaze me..(more)


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Posted by MrG 207.231.67.24 using Mozilla/4.5 [en] (Win98; I) on April 10, 2000 at 16:36:24:

In Reply to: A few, uhh.. thousand suggestions.. =) posted by Triuken on April 10, 2000 at 09:46:45:

:
: Okay, after spending a full fifteen minutes thinking about what could increase the already astounding power of the RPGTK, i have compiled a relatively small list of commands and such that I would love to see in the TK's future. Most of these will probably be looked over, so I put an "importance" rating (* - *****)..

Wow, a whole 15 minutes! (Digits under ten people,
digits under ten)

My favorites:

: 3). #RightClick(x!,y!) -*-
: Not important, but could prove useful in some cases, such as an RPGCode app..

: 4). #GetRightClick(x!,y!) -*-
: Even less important, but could also be used in an RPGCode App..

: 11). #ScrnBuffer(var$) -**-
: Places the entire Window into the Screen Buffer at the designated var$..

: 12). #ScrnBufferArea(x!,y!,x2!,y2!,var$) -**-
: Places the selected area into the buffer at var$.

: 13). #SetPic(filename$,slot!,x!,y!,width!,height!,transR!,transG!,transB!) -****-
: VERY important command. The first part is similiar to the #SetButton command..
: filename$ = The filename of the pic.. BMP, GIF, JPG, etc.. *OR* you can use the variable of the Screen Buffer! So you can place the ScreenBuffer at the specified Location..
: slot!,x!,y!,width!,height! = duh.. *cough*
: transR!,transG!,transB! = THIS is the most important part. This would enable "transparencies" in a pic.. so if you selected..
: #SetPic(BunniesandCider.Gif,1,10,10,100,100,255,255,255)

Mmmm...bunnies... And transparency...

: 15). Cos, Tan, Sin, and other Mathematical Commands. -*-
: Not too important, but could help...

: 16). #GetColor(x!,y!,r!,g!,b!) -****-
: On the top of my "RPGCode Wish List".. heheh.. =)
: This would get the color at x!,y! and place it into the selected RGB variables. What Exactly is this good for? ALOT.
: If anybody here has experience programming Adobe Photoshop Filters (such as Lens Flare, etc.) you would know why. This could produce RPGCode GRAPHICAL FILTERS!! So, with some concentration, special moves could have 3D effects, like fully rendered flames bursting from a dragons open jaw.. just an example, of course.. it is very useful when combined with the "#ScrnBuffer" command, to create WebApplet-like animations.. THIS IS MY MOST AWAITED COMMAND.. at least consider it.. =)

YES!!!!!!

: 18). Internal Array Support would be nice... =) -*-

More access to things through arrays.. Like items, boards, tiles...
Yummy...

: 19). Pixels Placed with #PutPixel are sorta big and lumpy.. cant create much detail with it.. is it possible to make them smaller? Better Graphics could be made.. not that important.. -**-

: 21). More Runtime Keys; Maybe like 5 or so.. =) -**-


Mike




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