Texturize isn't all that...Anyway..my game's prospects....


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Posted by Gaden 208.236.224.28 using Mozilla/4.0 (compatible; MSIE 4.01; Windows 98) on April 09, 2000 at 16:22:53:

In Reply to: Gaden...... posted by Lance on April 09, 2000 at 15:29:57:

I used texturize, blur, and rotate to make some nice looking grass tiles...but...texturize isn't that usefull. If you use texturize, it will sap away at detail...which is already lacking with 32x32 tiles.

I will draw better tiles after I get a good skeleton game. Spiffy graphics take a lot of time. This summer, I will have plenty of time to refine the graphics. And, I have some more artistic friends that I might be able to persuade to pump out some graphics.

And,...I get a job this summer...so I will have money that I can "in theory" use to buy some nice 3d rendering software.

Anyway...here are some things I hope to do with my game

* Convince Chris to make some way of allowing 32x64 size characters

* Use 3d rendering software to make some nice AVI cutscenes

* Go completely to MP3 and Tracked music

* Get a regestered version so I can sell my game (for the price of 1 R-CD and postage + $1)(Probably totaling around 4$ in all) ....I don't think anyone would want to download my game after I got MP3s and AVIs running in it ;)

* Write my own music (I can "in theory" do this) I will be getting an MIDI Compatable Keyboard in May ;)

* I think the registered version comes with source code...if so...I will definitly make use of that....ahhh...Layer specific #Put commands (drool)

* Somehow....do all of this before I go to college....about 1.5 years





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