thanks


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Posted by eddy 205.188.193.49 using Mozilla/4.0 (compatible; MSIE 5.0; AOL 5.0; Windows 95; DigExt) on April 09, 2000 at 10:52:50:

Thanks for the commands and all, they work pretty good. But I need acouple small things to finsh it,
and I will have every program in my game compleate. Ok, first, I the command I am making will have to be four directions( If he is facing right it shows him from the right kicking, if he is facing up it shows him kicking from the up veiw, ex... All I realy need is to know how to right in rpgcode that he is facing up, down, basicly all derections.( If you can tell me that I will proable right four prg.s similar to the one you gave me and use the #If command and #branch the direct to the specified
dircetion, so you do not have to right all the commands if it saves you the trouble)
Also, there is the one aspect of righting this prg. that I still can not think of how to pull off. It is how I would only destroy the item that
I was next to ensted of destroying the item by the itemnum specified in the Program. (Like if he was touching a tree facing up, he could run the prg. and the tree would explode, but if he was
2tiles back and ran the prg. nothing would happen.

Jugde me on this idea if you please,
If I could custumize or change the ativation key to also run the the four directional prg(, the runtime one that would destroy show the kicking, and I would change the four directional prg. so it would not include the tree blow up or bush blowup part) I could make a prg. for the tree itself that when ativated it would appaer to blow up. So I could have all kinds of blow up prg.s,
or none at all if he were to activate a program that would show a door open.
Thanks again, and help if you can( like I said all I need is the way to right in rpgcode the dirctions the player is currently facin so I can right a #If command, but feel free to give any
suggestions.
Thanks.



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