Why, I feel... so.. special.. heh.. =) nt


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Posted by Triuken 216.112.237.98 using Mozilla/4.51 [en] (Win98; I) on April 09, 2000 at 00:29:38:

In Reply to: Ok... posted by MrG on April 08, 2000 at 21:28:48:

: : um... i realy dont know exactly what i am talkin about, but i will try again.
: : I guess I didnt make it very clear what I was talking about(sorry). I am trying to create a runtime # to use ont the board to destroy idems(like a player hitting a bush, then the bush idem would be destroyed or run a destory prg that would show it being hit or something( any suggestions on how i would do that. I Think i could use the stance command in place of the #put one ( or could i, please help me out.) but i am not so sure. Mabie i should use handle to tarrget the player ? Any way, The reason I mentioned stance is because I need to have 4 directional
: : grafics with the runtime command. Sorry if I confused you even more, but i am a beginer.
: : If you can help me in any way, please do so. Thank
: : You.

: Ok, I think I understand more clearly now.. Take a look at this:

: #Method KillItem(x!,y!,itemslot!,blowup_graph$,done_graph$)
: {
: #For(count!=1;count!<=4;count!=count! + 1)
: *The above says, in English: Run this loop while
: *count, which starts as one, is less than or equal to
: *4. If it every gets to be more than four, stop. Count
: *increases by one every time the loop runs.
: {
: #Posture(count!)
: *This will display custom posture 1-4 of the main
: *character. If you want it to be another, simply
: *put it their handle after count! like: #Posture(count!,"Triuken")
: *where Triuken isn't the main character
: }
: #EraseItem(itemslot!)
: *This erases the graphic on the screen of the
: *item in the slot you send to this method. It
: *does not remove the item from memory
: #Put(x!,y!,blowup_graph$)
: *This puts an animation of a fire or something
: *on the same spot as the now erased item.
: #Delay(0.3)
: #Put(x!,y!,done_graph$)
: *This puts a normal graphic back on the screen, so
: *it's not just white.
: *This also delays the program for about 1/3 of a
: *second
: #DestroyItem(itemslot!)
: *This destroys the item in that slot
: *Voila!
: }

: That help? :) Now, be sure you understand it all before you
: go plugging it into the program. You can tweak it of course to include
: stuff like multiple tiles of "blow up" animation, but I'll leave that to
: you..:)

: Mike
:





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