Posted by MrG 207.231.67.15 using Mozilla/4.5 [en] (Win98; I) on April 08, 2000 at 13:15:55:
In Reply to: Special Moves posted by Disrupter on April 08, 2000 at 13:10:56:
: #MWin("FLAME!")
: #Delay(1)
: #wav("bang.wav")
: TargetLocation(x!,y!)
Here is why.. Everything in RPGCode needs a #
in front of it...
: #Put(x!,y!,"fire1a.gph")
: #Delay(.25)
: #Put(x!,y!,"fire1b.gph")
This is also why; since your #TargetLocation command
was not considered a command, x! and y! were never filled
and stay as 0.
: #Return()
: *Thanks*
Sure, no prob...
Mike