Posted by Triuken 208.36.125.106 using Mozilla/4.51 [en] (Win98; I) on April 06, 2000 at 12:47:14:
In Reply to: Just stuff on my games... posted by Arakis02 on April 06, 2000 at 12:05:53:
im a bit confused, but ill try to answer your questions..
: All right, I am so close to ending the stories to Sentinel. I hope that I can get most of the SentinelCharacters tiles done today. There should be, at most, 120 tiles. There will probably be a little less.
heheh.. i have 6000 tiles so far.. muhahahahah!!
: I would like to know, Triuken, I believe, how to make more than one stats on a character through RPGCode. Actually, for the Lord of the Rings, here is all of the stuff for TLOTR that I'll need to know, especially for the main menu.
I dont quite understand if this is what you mean, but you use hafta variables.. i mainly use variables, but you can also use custom arrays, like i sometimes do. So all the stats are placed into variables (or an array).. for example, MrG_Str! is a numeral value, such as 15...
: -How to make a screen that offers you to choose party members.
There is an internal RPGCode command that does this.. i believe it is #CallPlayerSwap.. or something.. check the help file.. if you mean a custom one, that is not too hard to do.. ask for more info.
: -How to make a program that, as soon as you press a button in the menu, shows a Bitmap.
:UP That will #Wait for a key, and will not move on to the next commands.. to avoid this, play around with #Get, using it like this: #GET(b$)
Use #Get or #Wait to test what key was pressed.. so:
#WAIT(a$)
* Press B for Bitmap, C to remove Bitmap
#IF(a$=B)
{
#BITMAP(HappyPenguins.jpg)
#DELAY(3)
#BITMAP(MRGDRINKINGAGAIN.bmp)
#DELAY(3)
#BITMAP(ChrisEatingCheerios.gif)
}
#IF(a$=C)
{
#RETURN
}
#BRANCH(:UP)
#IF(b$=B)
{
#BITMAP(TriCodingMadly.gif)
#DELAY(3)
#BITMAP(AntiGraalPoster.bmp)
#DELAY(3)
#BITMAP(EvilTurtle)
}
#IF(b$="")
{
*Move on to the rest.. try using #branch
}
: -How I can possibly program my game to make the edit enemy like edit character.
Dont understand.. please explain.. im thickheaded.. =)
: -How to add slots for attack right, left, back, and front. Same with Defend and Die.
Use #Stances
: Now then, for those of you that haven't read my *Hello...* message, I would take heart if you could.
I did........
: End of Message...