Spyder...


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Posted by Martin 62.4.150.77 using Mozilla/4.6 [en] (WinNT; I) on March 30, 2000 at 12:00:13:

I've made a custom character editor...Here it is. I know its not very hard to do but it could save you a little time...
And Time is Money...

If you want the jpg I use, just ask !

Just saving time :

#h[maxhealth]!=h[maxhealth]!/10 *name your character h
#Random(10,remp!)
#remp!=remp!+5
#Font("mine.fnt")
#Bitmap("Char.jpg")
#ColorRGB(23,33,59)
#FontSize(14)
#Text(36,3,h$)
#FontSize(16)
:reloop
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#Text(19,12,h[defence]!)
#Text(19,16,h[maxhealth]!)
#Text(19,20,h[maxsm]!)
#SetButton("up.jpg",1,384,97,58,18)
#SetButton("down.jpg",2,384,120,58,18)
#SetButton("Ok.jpg",3,445,111,58,18)
:click
#MouseClick(mclx!,mcly!)
#CheckButton(mclx!,mcly!,click!)
#If(click!=1)
{
#If(remp!=0)
{
#Wav("Error")
#Branch(:click)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#h[fight]!=h[fight]!+1
#remp!=remp!-1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#Click!=0
#Branch(:click)
}
#If(click!=2)
{
#If(h[fight]!=4)
{
#Wav("Error")
#Branch(:click)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#h[fight]!=h[fight]!-1
#remp!=remp!+1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#Click!=0
#Branch(:click)
}

#If(click!=3)
{
#ClearButtons()
#RetChar()
#SetButton("up.jpg",1,384,167,58,18)
#SetButton("down.jpg",2,384,190,58,18)
#SetButton("Ok.jpg",3,445,181,58,18)
}
*------------------------------------------------------
:clickb
#MouseClick(mclx!,mcly!)
#CheckButton(mclx!,mcly!,click!)
#If(click!=1)
{
#If(remp!=0)
{
#Wav("Error")
#Branch(:clickb)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,12,h[defence]!)
#h[defence]!=h[defence]!+1
#remp!=remp!-1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,12,h[defence]!)
#Click!=0
#Branch(:clickb)
}
#If(click!=2)
{
#If(h[defence]!=4)
{
#Wav("Error")
#Branch(:clickb)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,12,h[defence]!)
#h[defence]!=h[defence]!-1
#remp!=remp!+1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,12,h[defence]!)
#Click!=0
#Branch(:clickb)
}
#If(click!=3)
{
#ClearButtons()
#RetChar()
#SetButton("up.jpg",1,384,227,58,18)
#SetButton("down.jpg",2,384,250,58,18)
#SetButton("Ok.jpg",3,445,241,58,18)
}
*----------------------------------------------
:clickc
#MouseClick(mclx!,mcly!)
#CheckButton(mclx!,mcly!,click!)
#If(click!=1)
{
#If(remp!=0)
{
#Wav("Error")
#Branch(:clickc)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,16,h[maxhealth]!)
#h[maxhealth]!=h[maxhealth]!+1
#remp!=remp!-1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,16,h[maxhealth]!)
#Click!=0
#Branch(:clickc)
}
#If(click!=2)
{
#If(h[maxhealth]!=4)
{
#Wav("Error")
#Branch(:clickc)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,16,h[maxhealth]!)
#h[maxhealth]!=h[maxhealth]!-1
#remp!=remp!+1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,16,h[maxhealth]!)
#Click!=0
#Branch(:clickc)
}
#If(click!=3)
{
#ClearButtons()
#RetChar()
#SetButton("up.jpg",1,384,297,58,18)
#SetButton("down.jpg",2,384,320,58,18)
#SetButton("Ok.jpg",3,445,311,58,18)
}
*----------------------------------------------
:clickd
#If(remp!=0)
{
#SetButton("End.jpg",4,455,212,131,86)
}
#MouseClick(mclx!,mcly!)
#CheckButton(mclx!,mcly!,click!)
#If(click!=1)
{
#If(remp!=0)
{
#Wav("Error")
#Branch(:clickd)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,20,h[maxsm]!)
#h[maxsm]!=h[maxsm]!+1
#remp!=remp!-1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,20,h[maxsm]!)
#Click!=0
#Branch(:clickd)
}
#If(click!=2)
{
#If(h[maxsm]!=4)
{
#Wav("Error")
#Branch(:clickd)
}
#ColorRGB(0,0,0)
#Text(35,11,remp!)
#Text(19,20,h[maxsm]!)
#h[maxsm]!=h[maxsm]!-1
#remp!=remp!+1
#ColorRGB(23,33,59)
#Text(35,11,remp!)
#Text(19,20,h[maxsm]!)
#Click!=0
#Branch(:clickd)
}
#If(click!=3)
{
#ClearButtons()
#RetChar()
#Branch(:reloop)
}
#If(click!=4)
{
#ClearButtons()
#h[maxhealth]!=h[maxhealth]!*10
#End()
}
*----------------------------------------------

#Method RetChar()
{
#Bitmap("Char.jpg")
#ColorRGB(23,33,59)
#FontSize(14)
#Text(36,3,h$)
#FontSize(16)
#Text(35,11,remp!)
#Text(19,8,h[fight]!)
#Text(19,12,h[defence]!)
#Text(19,16,h[maxhealth]!)
#Text(19,20,h[maxsm]!)
}

-Martin



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