Re: Truiken.. err.. Triuken.. heh..


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Posted by Triuken 208.36.124.208 using Mozilla/4.51 [en] (Win98; I) on March 28, 2000 at 15:30:03:

In Reply to: Truiken.. err.. Triuken.. heh.. posted by MrG on March 28, 2000 at 15:06:07:


Thats not exactly it.. I take a Pic, using #BITMAP, of course.. wait for a #MouseClick (or #MouseMove), then test if the click was within the zone (WITH 4 #IF's) if its not, it #Branch's up.
It saves a bit of disk space, as I only use one Pic for ALL THE BUTTONS, not 1 for each button. So, we could easily make Myst-type games using ONE Jpeg for every scene, and unlimited click zones =). I do it this way.. BTW what did you mean by drawing rectangles??

=P

-Triuken


: It really should be the first one.. It makes much
: more sense.. Anyhow.. Is the combination of drawing
: rectangles and using #MouseMove and #MouseClick really
: easier then using #SetButton (I'm assuming that's
: what you do)... Just wondering..

: Mike




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